Blending Between Random Number Duplicates in Cavalry

Tutorial
October 6, 2025

Learn more at https://cavalrycourse.com
Get the template from the tutorial: https://jackvaughan.gumroad.com/l/wzwcrv

Overview

In this video, I show how to animate random numbers in Cavalry. I build a rig where each duplicate generates its own random start and end values, then animate those values with a value blend. Along the way, I look at shape time offset with a stagger, and finish by aligning the pivot point with the Align behavior.

Covered in this video:  
🔹 Setting up a text layer with a string generator  
🔹 Blending between two values with a value blend  
🔹 Driving start and end values with random layers  
🔹 Using a duplicator to generate varied random numbers  
🔹 Animating blend percentage with keyframes  
🔹 Keyframing shape opacity and staggering with shape time offset  
🔹 Using the Align behavior to adjust pivot point placement

Timestamps  
00:00 - Intro and card loading state  
02:00 - Text layer and string generator setup  
03:30 - Value blend and connecting numbers  
05:00 - Driving start and end values with random  
07:00 - Duplicator and random number setup  
09:00 - Animating blend and adding opacity  
11:00 - Shape time offset and stagger behavior  
13:00 - Align behavior and pivot point adjustment  
15:00 - Final rig and wrap-up