Blending Between Random Number Duplicates in Cavalry

October 6, 2025·cavalry, tutorial, video

Learn more at cavalrycourse.com

Get the template from the tutorial: jackvaughan.gumroad.com/l/wzwcrv

Overview

In this video, I show how to animate random numbers in Cavalry. I build a rig where each duplicate generates its own random start and end values, then animate those values with a value blend. Along the way, I look at shape time offset with a stagger, and finish by aligning the pivot point with the Align behavior.

Covered in this video:

  • Setting up a text layer with a string generator
  • Blending between two values with a value blend
  • Driving start and end values with random layers
  • Using a duplicator to generate varied random numbers
  • Animating blend percentage with keyframes
  • Keyframing shape opacity and staggering with shape time offset
  • Using the Align behavior to adjust pivot point placement

Timestamps

  • 00:00 - Intro and card loading state
  • 02:00 - Text layer and string generator setup
  • 03:30 - Value blend and connecting numbers
  • 05:00 - Driving start and end values with random
  • 07:00 - Duplicator and random number setup
  • 09:00 - Animating blend and adding opacity
  • 11:00 - Shape time offset and stagger behavior
  • 13:00 - Align behavior and pivot point adjustment
  • 15:00 - Final rig and wrap-up